@startuml
sprite $traefikmesh_original [48x48/16] {
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}


!define DEV2_TRAEFIKMESH_ORIGINAL(_alias) ENTITY(rectangle,black,traefikmesh_original,_alias,DEV2 TRAEFIKMESH_ORIGINAL)
!define DEV2_TRAEFIKMESH_ORIGINAL(_alias, _label) ENTITY(rectangle,black,traefikmesh_original,_label, _alias,DEV2 TRAEFIKMESH_ORIGINAL)
!define DEV2_TRAEFIKMESH_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,traefikmesh_original,_label, _alias,DEV2 TRAEFIKMESH_ORIGINAL)
!define DEV2_TRAEFIKMESH_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,traefikmesh_original,_label, _alias,DEV2 TRAEFIKMESH_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 TRAEFIKMESH_ORIGINAL>> White
@enduml